Arrowhead Isles
The cities and communities that make up the Arrowhead Isles are less of a cohesive nation and more of a number of mutual understandings tenuously held together through shared mistrust and respect.
Some call Core Vandal a nation of vagrants and ne'er-do-wells due to their lack of infrastructure, and while that is certainly true to an extent, it's the Isles that truly carries the reputation of citizen outlaws.
Pirates, monsters, lizard folk, sorcerers, volcano worshippers, and Tabaxi share the Isles with the shared agreement of "why do unto us when we can do unto others." That mentality is what keeps the Isles strong and united when more lawful nations come calling. When one picks a fight with one island, they're picking a fight with all of them.
And picking a fight on the ocean against Arrowhead is about the worst idea there is. Not a single citizen of the Isles doesn't know their way around a ship, and most of them were born on one. The water is as much a home as the land for them, and one cannot find a people more adept as navigating the seas.
Piracy is the main trade in the Arrowhead Isles, which makes the Gossamer Sea a dangerous place. Many have been the craft that are looking to skirt the coast only to find their wares being taken into Barnacle Bay.
But while the pirates run the ocean, the jungles are infested with all manner of foul beast and dire monster. The depths of those jungles have yet to be mapped, much less explored, and they remain largely unknown to all but the ancient eyes that dwell within their canopies.