Competitive Games in Vault
Jetsam
Played in the Aquara in Trine, Jetsam consists of twenty player teams with underwater breathing potions making use of their strength in swimming. The game is won by "Returning" all but one member of the other team at the same time. To return someone, they simply need to be tagged, which sends them back to their side of the Aquara for a certain amount of time. The length of time extends as the game goes on.
However for a team to win, the last member of the opposing team cannot be Returned but rather Forced. They are dragged to the home base of the "Favored" team. However, if they are tagged by a single member of their own team (once they come back from being Returned) all team members of that team re-enter the field.
Matches are usually played as Best of 3's. Trine is the only place in the world this game is played, but it is one of the most popular.
Tilt
An evolution of the joust, which is rarely played anymore in most parts of the world, Tilt requires only a single beam, 120 feet in length, six inches in width. Starting on opposite ends, players attempt to reach the other end through any means necessary. There are three players to a side. Once one falls from the beam, for whatever reason, the next player can start their journey across. Full contact is legal, as is trying to avoid your opponent entirely.Â
Those who fall from the beam are not out of the game, however. They must stand where they fell, and if an opponent also falls, both my race back to their side of the beam. Whichever players gets there first can rejoin the queue. The other must stop where they are when the opponent arrives.
Whomever reaches the other side first wins!
Cockatrice
A game commonly played on the streets after a night of drinking, or the common room of a tavern during a night of heavy drinking, it consists of sitting on the shoulders of another and attempting to knock down the opponent, who is also on someone's shoulders. Anything goes.
Whelve
Played in the southern nations, Whelve is played by marking out a territory, usually 20 paces by 20 paces, though it can differ depending on the time constraints, and then burying a small silver ball somewhere in that territory within the allotted time. Your opponent than has a certain amount of time to find that ball.
What began as this very simple premise to help treasure hunters pass the time while crossing the endless dunes, soon became a fascination in other parts of the world. For the Whelver, it consists of digging false holes, covering one's tracks, and being quick. For the Seeker, it consists of identifying false holes, watching for displaced sand, and getting into the head of your opponent.
A form of Whelve is played in less sandy locales, but it consists less of digging and more of hiding the ball, the Whelver having to be unfamiliar with the "territory" they're hiding in.
Tremor Tracks
There exists a company, called Tremor Tracks, who builds race courses throughout Vault, and whose name is now synonymous with the sport. Cart races, bare-back riding, sprinting, long-distance riding, all take place in these arenas. They are especially popular for their mount races, where some horses, chocobos, gruffs, spectals, and other land animals are treated like celebrities, wandering Vault.
There are rumors that Tremor Tracks will come soon to the air and water, but that seems to be still in the works.